![]() ![]() Over the years, I've done quite a few tasks that were more related to construction work than IT, and I'm sure many of you have to. Which tools, not usually associated with IT, have you used for IT related tasks? Water Cooler.Just a reminder, if you are reading the Spark!, Spice it Pac Man, and Baby Pac Man (combo video game/pinball). SWITCHMANAGER PROSpark! Pro series – 10th October 2022 Spiceworks Originals.I saw a terrible message logging into the Azure portal yesterday! "Reduce the risk of attack.We will ask everyone in your organization to register for multifactor authentication on the Microsoft Authenticator App.SECURITY DEFAULTS WILL BE ENABLED A. Forced multi-factor authentication Azure? Cloud Computing & SaaS.For a few days now, I have been getting a warning indicating a successful exploit of the ProxyShell vulnerability. Servus Community,I run a send-only Postfix mail server on Linux Debian and run a Thor scan on it daily. ProxyShell exploitation attempt in Postfix mail server Security.I don't even know if this is at all useful, but I figured I'd mention the thought process. ![]() If it IS possible somehow to specify animation slots used on interactive items, that would really expand the potential of things. SWITCHMANAGER HOW TOI almost feel like it'd be possible to do that with other interactive items, but I don't really know how to go about it. JupiterJesus Fixed big rights id bug when generating or checking tik and cert. FortiSwitch Manager provides a user experience. You can configure a large number of FortiSwitch units with this FortiSwitch-management-only platform. FortiSwitch units connect to FortiSwitch Manager over the layer-3 network. That uses OCB -423 to call up the specific animation in slot 423. FortiSwitch Manager (FSWM) is the on-premise management platform for the FortiSwitch product. Like with the Poseidon statue where Lara places the trident item. Now, supposedly, it's possible to use almost any animation for triggers where you place puzzle items. It'd be nice to be able to use any switch as intended. It's also a bit unfortunate when it comes to the limitations of not being able to use the other switch and interaction animations also stored in Lara's animations instead of the animation slots that replace each other. It seems like TRNG crashes for me when using a switch animation that's been changed with the switch manager. This is quite helpful to know! Though I've encountered an issue in my own tests. If anyone has some additional info about Lara's animations for different switches then please share it In the Virtual Switch Manager dialog box, click the type of switch to use and click Create Virtual Switch. However I'm not sure if they can be used without TRNG OCBs at all This is the reason of why this thread is not in tutorial section. There are also animation slots 195 and 196 for small wall switch, and animation slot 197 also contains small button animation. So if you have some custom switch animations in described slots then better not to use Wadmerger's switch manager. Note that when you change switch parameters with Wadmerger, switch manager overwrites the animations for switches with all OCB's (0, 2, 3 and also Sarcophagus), in all related slots with animations stored somewhere in Wadmerger. Animation can be one of following: TR4-sarcophagus, TRC-drawer, TRC-chest, TRC-cupboard. Sarcophagus: switch manager uses animation slot 439. It can contain big button or valve switch animation.Ĥ. OCB = 3: switch manager uses animation slot 413. There can be stored one of following animations: hole-in-wall switch/pickup, valve switch, small button ģ. ![]() OCB = 2: switch manager uses animation slot 325. OCB = 0: switch manager uses animation slots 63 and 64, which can contain animations for interacting with big wall switch or small wall switch Ģ. Just a few mouse clicks: With the Switch Manager you easily and reliably calculate all the JUNG products that you need for an installation from a single. That's why I decided to post here which OCB is related with certain animation which are being replaced depending on switch manager's preferences.ġ. However for a long time the method used by switch manager was confusing to me. It is handy when you need to set different animations for interacting with switch or objects in SARCOPHAGUS slot. Sometimes we have to use Wadmerger's switch manager. ![]()
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